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AURA SPHERES

THE NEXT EVOLUTION IN GLOBAL BOARD STRATEGY

PATENT PENDING INNOVATION • 2 – 4 PLAYERS

SELECT NUMBER OF PLAYERS

© 2026 AURA SPHERES INC. DESIGNED FOR WORLDWIDE ELEGANCE.

AURA SPHERES

MASTER THE GRID • STEAL THE LIGHT

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👉 Click the Quantum Catalyst on your panel to roll!
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ACTIVE CATALYST CLICK TO ROLL

AURA SPHERES — Official Rulebook

2 to 4 Players • Luxury Strategy Redefined

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Objective

First player to escort 2 Spheres into the Solar Core wins!

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Quantum Catalyst

Roll 1, 2, 3 (steps) or powers: 🔄 SWAP · ⚡ PULSE · 🛡️ SHIELD

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Eclipse Banishment

Land on any opponent's orb to send it to Starlight Orbit. It can be rescued.

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Rune Cards

Step on golden rune tiles to draw secret Aura Cards for massive advantages!

HOW YOUR TURN WORKS:

  1. Roll: Click YOUR personal Quantum Catalyst die on your player panel.
  2. Select: If you rolled 1-3, click a glowing sphere of yours.
  3. Move: Click any highlighted golden tile to move there.
  4. 🔄 SWAP: Pick your orb → pick any opponent orb → instant position swap!
  5. ⚡ PULSE: Auto shockwave knocks nearby enemy orbs back 2 tiles.
  6. 🛡️ SHIELD: All your orbs become invincible until your next turn.

The Celestial Genesis

Origins of the Lumina Grid and the Solar Core

Before galaxies existed, four primordial architects fashioned the Lumina Grid — a perfect mathematical matrix of condensed starlight. The Sapphire, Ruby, Emerald, and Obsidian factions were each given four celestial spheres and tasked with guiding them to the Solar Core at the grid's heart to ignite a new star.

They developed eclipse captures, pulse shockwaves, and dimensional swaps. Only the two most cunning tacticians would see their orbs absorb into the Solar Core. The war of light has never ended.

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PLAYER 1 VICTORIOUS!

Two celestial spheres merged into the Solar Core. Cosmic supremacy achieved!