THE NEXT EVOLUTION IN GLOBAL BOARD STRATEGY
PATENT PENDING INNOVATION • 2 – 4 PLAYERSMASTER THE GRID • STEAL THE LIGHT
2 to 4 Players • Luxury Strategy Redefined
First player to escort 2 Spheres into the Solar Core wins!
Roll 1, 2, 3 (steps) or powers: 🔄 SWAP · ⚡ PULSE · 🛡️ SHIELD
Land on any opponent's orb to send it to Starlight Orbit. It can be rescued.
Step on golden rune tiles to draw secret Aura Cards for massive advantages!
Origins of the Lumina Grid and the Solar Core
Before galaxies existed, four primordial architects fashioned the Lumina Grid — a perfect mathematical matrix of condensed starlight.
The Sapphire, Ruby, Emerald, and Obsidian factions were each given four celestial spheres
and tasked with guiding them to the Solar Core at the grid's heart to ignite a new star.
They developed eclipse captures, pulse shockwaves, and dimensional swaps. Only the two most cunning tacticians
would see their orbs absorb into the Solar Core. The war of light has never ended.
Two celestial spheres merged into the Solar Core. Cosmic supremacy achieved!